In other words, despite its use of robots and other futuristic tech, playing a campaign in Warbits isn’t unlike muddling through an actual battle in an actual war.īut nobody actually dies, so that’s nice. Tough fights are like a digital tug-of-war, where your foes creep up on you, you beat them back, and so on. A bomber can travel crazy distances and nuke everything in its path, but one shot from an anti-aircraft gun is all it takes to ground it.Īll this building, capturing, manufacturing, and marching (sometimes combined with good ol’ vision-stifling Fog of War) means Warbits’ campaigns can get very lengthy, sometimes spanning several in-game days. You need to make smart choices when manufacturing weapons, too. On the flipside, boggy ground leaves your troops vulnerable. Forests and towns afford your troops some protection from enemy attacks, for example, and some soldiers, like Rangers, gain a distance boost if they’re stationed on mountains. You need to formulate strategies by using the terrain to your advantage. Simply throwing money at the war won’t give you any easy victories, though. As with Advance Wars, you can capture neutral cities in order to generate money, which goes back into manufacturing troops and vehicles via the factories scattered across some maps. Your goal varies from stage-to-stage, though the objective usually revolves around wiping out your enemy’s troops and / or capturing their headquarters. There’s really an impressive range of weaponry to toy with here. You orchestrate the actions of infantry, gunships, carriers, ballistas, and tons more. Both gameplay modes put you in command of a large stable of mechanized soldiers and war machines. Warbits has a single-player campaign as well as an online and local asynchronous multiplayer option. Nobody gets hurt except for on-screen simulations (and maybe some hurt feelings as a result of the trash-talking). The game takes place in a future that’s already been ravaged at least once by warfare, leading the world’s denizens to settle their differences in virtual combat. Unlike Advance Wars, no humans are harmed in the warring of Warbits. It looks like an early Advance War title, it plays like one, and it even has the same dry sense of humor. There’s no Advance War title on the horizon, however, so I can confidently offer a mobile alternative from Risky Lab called Warbits. At the same time, some of us are pining for military might in lieu of sword-and-sorcery, and disposable, nameless units in lieu of heroic names and faces. The Fire Emblem series is amazing, and the latest installments are stellar. The Nintendo 3DS, on the other hand, has been dominated by Intelligent Systems’ other strategy darling, Fire Emblem. Throughout the lifespan of the Game Boy Advance and the Nintendo DS, we came to count on a steady trickle of military-oriented turn-based strategy games from Intelligent Systems. Have you ever stopped whatever you’re doing and said to yourself, “My God, it’s been eight years since we last saw an Advance Wars game?” If not, make a point of doing so in the near future, because it’s kind of a mind-blowing realization. It's extremely well thought-out and designed, and offers one of the best turn-based tactical experiences we've seen for mobile yet.Difficult to remember troops' strengths and weaknesses. And you can create your own custom battles if that doesn't float your boat. And, in addition to its 20-mission single-player campaign, it has a very robust online multiplayer, with various play modes, including free-for-all, 1-on-1 and 2-on-2. The entire game was built with the mobile experience in mind, so scenarios don't become long or drawn out indeed, part of the challenge lies in maximising your efficiency to out-think your opponent. The premise is that the game is a tool used by alien races to settle important disputes, rather than that whole nasty going to war thing, and the idea is to take out your foes and capture the most territory before your opponent does, using a variety of different units optimised for different tasks. Warbits is a sweet and funny turn-based strategy game cut from the same cloth as Advance Wars, but it's refined and updated it for a whole new generation. This is the first game from two-person outfit Risky Lab, and it bodes extremely well for their future.
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